REACH IS A PHYSICALLY REPRESENTED CLOUD-BASED HARD-DRIVE.


COLLABORATORS
Amy Baxter
Ashley Lehning
Qian Zhang

 

COURSE
Foundations of IxD
Axel Roesler, UW

DURATION
4 weeks
November-December 2012

PERSONAL ROLES
Physical product designs, storyboarding, character/animation development.


"REDESIGN HOW USERS INTERACT WITH THE CLOUD."


YOUR DATA IS IN YOUR CONTROL
IN FACT,  IT'S IN YOUR REACH

Our process work culminated in the belief that our cloud-based drive should be a personal and physical artifact that allows users to feel safe and sovereign with their data. Reach can also simply benefit the user by giving him or her access to all documents regardless of the user’s location. The personal cloud gives the user the peace of mind by letting them know where their data is being stored at all times. They can be comforted knowing that they are in control of their data at all times.

The interface was a simplified "finder"-like database of files. We felt it was important that users were able to categorize and group information with cascading security levels for sharing. All stored information is secure so that only the authorized people can access the appropriate documents.

The physical hard-drive. We wanted the actual artifact to remain simple, strong, and elegant. The hard-drive shouldn't command attention and should appear to be trustworthy.  *Thanks to Acacio Domar for help with digital renderings.


TELLING A FRIENDLY STORY FOR REACH

To introduce this device to users we created a short animated video that narrated the interaction and process. We wanted to tell Reach's story in a way that people would enjoy and appreciate. Reach is user-friendly and inviting, so we hoped an animated short would be the same. In a couple weeks we were able to create all of the figures, animations, and vocals for the video. Our final deliverable is shown at the top of this page.