RECREATIVITY IS A MOBILE APP THAT HELPS USERS GAIN AND SHARE INSPIRATION

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COLLABORATORS
Brian Fu, Informatics
Rhea Kokila, CSE
Conor Reisman, CE
Janette Siu, CE

COURSE
Human-Computer Interface
CSE 440
James Landay, UW CSE

DURATION
January-March 2013
Winter Qtr. Junior Year
10 weeks


PERSONAL ROLES
As the sole designer I was in charge of branding, UI design, video, prototypes, etc.


WE BEGAN WITH AN IDEA OF A GAME TO FIND INSPIRATION BY
ATTEMPTING TO CLOSELY MATCH SYSTEM GENERATED CONTENT

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CONTEXTUAL INQUIRY & IDEATION

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PEOPLE ARE INTIMIDATED TO TRY TO BE CREATIVE

Our contextual inquiry revealed that many folks have a deep desire to be more creative and practice some method of creativity. Time is an issue that we anticipated, and we found that our interviewees felt like they wanted a non-invasive way to get involved. We were surprised to discover the large number of methods people feel most creative, from pattern-making to video-gaming we received dozens of answers.  Many users are just too intimidated to start practicing creativity because it doesn't seem like there's any easy and fun way to do so.

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PAPER PROTOTYPING

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INTERACTIVE PROTOTYPE